textures/rab3/tech
{
	qer_editorimage textures/wsw_city1/9techwall01.jpg

	{
		map textures/wsw_city1/9techwall01.jpg
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/rab3/tech1.jpg
		blendfunc add
		rgbGen wave sin 0 1 0 0.1
	}
	{
		map textures/rab3/tech2.jpg
		blendfunc add
	}

}

textures/rab3/board
{
	nopicmip
	qer_editorimage textures/billboard/blx/logo.jpg
	q3map_lightimage textures/billboard/blx/logo.jpg
	q3map_surfacelight 500
	surfaceparm nolightmap
	surfaceparm nomarks

	{
		clampmap textures/rab3/board1.jpg
		blendfunc add
		tcmod scroll 0 0.25
	}

	{
		map textures/rab3/board2.tga
		blendfunc add
		rgbGen wave sin 0 1 0 0.1
		tcmod scroll 3 .15 
	} 	



	
}
