textures/ecel/ecel_500k
{
	qer_editorimage textures/ecel/ecel_wlight01.tga
	surfaceparm nomarks
	q3map_surfacelight 500
	{
		map $lightmap 
		rgbGen identity
		tcGen lightmap 
	}
	{
		map textures/ecel/ecel_wlight01.tga
		blendfunc filter
		rgbGen identity
	}
	{
		map textures/ecel/ecel_wlight01.blend.tga
		blendfunc add
	}
}