December, 17 2005  [GT-team]
===================================================================
Title                   : bdfcomp001
Filename                : bdfcomp001.pk3
Author                  : GT-uNwind
e-mail                  : fpl@yandex.ru or unwind_df@mail.ru
URL			: http://www.admdefrag.narod.ru/
ICQ                     : 238-327-217
===================================================================

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* Use Information *
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- Unzip the contents of archive to your Quake3\baseq3 folder
- Run Quake 3 with DeFRaG mode 
- From the main menu select CHALLENGES. The map
  should appear somewhere on the list or in the "run" section.
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* MAP INFO *
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GAME TYPE		: run
RESPAWN SPOTS		: 1
DIFFICULTY LEVEL        : Easy, Medium
NEW TEXTURES            : No
NEW SOUNDS              : No
NEW MODELS	        : No
MULTIPLAYER SUPPORT	: No
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* CONSTRUCTION *
--------------------------------------------------------------------------------
CONSTRUCTION TIME	: Near 2 week's
MAP BASE                : None
EDITOR(S) USED          : Q3radiant 202B3
OTHER UTILITIES USED    : Photoshop 8.0, BRED 3.0.1U, WinRAR 3.4
COMPILE MACHINE         : AMD64 Sempron 3000+ (overclocked ;)), 512MB RAM, Sapphire Radeon9800 PRO 128Mb, Creative Audigy 2
BRUSHES			: 971
ENTITIES		: 79
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* THANKS TO *
--------------------------------------------------------------------------------
GT-Agressor
GT-3oHT
GT-Mikrob
GT-Belarus
GT-zeDDer
[FK's]Scout
bsh.ThrasheR
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* COPYRIGHTS *
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 --- You may distribute this file in any electronic format (floppy disc, CD, 
internet,etc) while you include this.txt file UNMODIFIED and distribute it 
without any sort of costs.
 --- Authors may NOT change this level or use it as a base for their own levels 
without my authorization.
