// ink shader for maps
// to use, add "cel" to shaderlist.txt
// add a "_celshader" key to worldspawn entity with a value of "cel/ink"

textures/cel/ink_turquoise
{
    qer_editorimage textures/bug100/turquoise.tga

    q3map_notjunc
    q3map_nonplanar
    q3map_bounce 0.0
    q3map_shadeangle 120
    q3map_texturesize 1 1
    q3map_invert                //inverts drawing surface for backfacing hull
    q3map_offset -2.0           //offsets surface by the specified distance

    surfaceparm nolightmap
    surfaceparm trans
    surfaceparm nonsolid
    surfaceparm nomarks

    sort 16

    {
        map textures/bug100/turquoise.tga
        rgbGen identity
    }
}