01 november 2005
=============================================================================
Title                   : mistrun
Mapname			: mistrun.bsp
Filename                : mistrun.pk3
Author                  : [bsh]thrasher
e-mail                  : thrasher@quake.ru
URL			: http://l33tn355.narod.ru (clan page)
			  http://l33tn355.narod.ru/defrag/defrag.htm
			  (defrag section, send ur demos to us)
Description             : A defrag map that needs a proper usage of
			  ob-detector and ur brain !
=============================================================================

-----------------------------------------------------------------------------
* Use Information *
-----------------------------------------------------------------------------
- Unzip the contents of archive to your Quake3\baseq3 folder
- Run Quake 3 with DeFRaG mode 
- From the main menu select DEFRAG VQ3 (since v1.61). The map
  should appear somewhere on the list.
-----------------------------------------------------------------------------
* MAP INFO *
-----------------------------------------------------------------------------
PHYSICS			: VQ3 (but u can try it in CPM for fun)
GAME TYPE		: Run
RESPAWN SPOTS		: 1
DIFFICULTY LEVEL        : Medium/Hard (depends on route)
NEW TEXTURES            : Yes
NEW SOUNDS              : Yes (s_musicvolume 1 to listen)
NEW MODELS	        : Yes
NEW SKYBOX		: Yes (Absolutely new :P)
MULTIPLAYER SUPPORT	: Yes
-----------------------------------------------------------------------------
* CONSTRUCTION *
-----------------------------------------------------------------------------
CONSTRUCTION TIME	: 1 year (~10 days effectively)
MAP BASE                : None.
EDITOR(S) USED          : GTKradiant 1.2.9 
OTHER UTILITIES USED    : Photoshop 8.0, Notepad, WinRAR, Curry, ACDSee 5.0
KNOWN BUGS              : None.
COMPILE MACHINE         : AMD 3200+Mhz, 512MB DDR, GeForce FX5200/TD 128MB
TOTAL BRUSHES		: 1680 (net brush count 1463)
TOTAL ENTITIES		: 100
-BSP			: 3 secs
-VIS			: 23 secs (1354 average clusters visible)
-LIGHT -EXTRA
1)TraceGrid		: 17 secs (1701 grid)
2)TraceLtm		: 5226 secs (2786 total lights %))
3)FixVertexLight	: 0 sec
4)StitchVertexLight	: 4 secs
-----------------------------------------------------------------------------
* THANKS TO *
-----------------------------------------------------------------------------
Evil Lair ---> textures and models (http://www.planetquake.com/hfx)

My Bro - Neosap ---> for help with the skybox and some other stuff :)

GT-3oHT ---> for fixing one of two weird bugs on my map and trying to fix
	     the second one (too bad ur Vcard makes the map that dark)
-----------------------------------------------------------------------------
* COPYRIGHTS *
-----------------------------------------------------------------------------
 --- You may distribute this file in any electronic format (floppy disc, CD, 
internet,etc) while you include this.txt file UNMODIFIED and distribute it 
without any sort of costs. All the files included in the original package
must remain intact and unmodified.
 --- Authors may NOT change this level or use it as a base for their own
levels without my authorization.