I don't know when ImOor and I started this map, but the earliest date I can find states that it was around 2006. 

Hause (the founder of the dS clan (dirty Style) and my clan leader) asked me to create a map based on the textures style of pdm01_pea_impostor, since this was his favourite map. Run_h@use was released some months later. I don't know why, but dS_NoAz then published a map called run_hause2. Afterwards, I guess, Hause asked ImOor to create a map based on the style of his maps, being his favourite ones now. Run_h@use3 was born. ImOor and I talked about mapping one day, and he asked me if I want to help him by creating one more part, which is the second one in this map. Part one and three is by him, but with a lot of optical additions by me (especially the floor). When he sent me his parts, ImOor left all the beta testing, connecting and fixing to me. After some weeks, I was kind of fed up with that map and let it decay on my hdd (that's why the subtitle).

Some days ago when I cleaned up my hard disk I came across this map and wondered why I haven't finished it, since nearly everything was ready to launch (just some pad movings and additions in the third part and cuts in the amount of lights). That's why I decided to fix all the stuff and release it. I left the name run_hause3 so the trilogy find its end. 

I guess it will be my last map, I create for DeFRaG, which is, in my opinion, the best modification invented (RA3, CPMA and SvenCoop are close). I played it since version 1.7 in the year 2003. The time when sites like overdrivepc.com/forum (without spam), german-defrag.de (still holding its competitions) and q3a.sytes.net (the mapbase I downloaded all 1500 maps from with 56k Modem) were still online and active. "Tribulation" and "CeTuS - The movie" were my first videos I watched and Michael Flatley and CeTuS were my idols (I should never come close); KOS was/is my favourite CPM player. It was a time of joy and friendship making. Meanwhile I also found the attraction of level design, movie making and coordinating (Alternate Mapping Team, website creation, dS, competitions etc.).

I released, with this map, 41 maps for DeFRaG (earlier maps I created with the 1337 pseudonym Bl!cc3r), 4 DM maps for baseq3, took part in several mapping competitions (Doom3 1024 and Quake3 1024 mapping contests of mapping-tutorials.de, iD Software's official community mapping contest for Q4, Maverick's noghost mapping competition); published 4 videos about trickjumping and created with Pan-G the q4 trickjumping mod "Q4Run"; founded with morbus the "Alternate Mapping Team" and created its website, including member photos, mapping tutorials and of course a list of all maps, each member created.

Thanks for the great time and greetings go to a lot of people I met during the years:
morbus, Pan-G, Surface/Contempt, nightmare, MD, HK, remis, neti, bunny-burning, KOS, xunderbird, w3sp, aB1s, Zlaugh2err, Mephisto, D3Fragezeichen, Godfather, Kaffee Onko, Ganja, Exkalibur, Lama3oid, Hause, nemesis, GrafZhl, reaver, pigger, s0t3k_, Zerg, DaEngineer, licktorr, mccormic, ImOor, water-phoenix, svelle, kov3nant, Fragpoint, Haradirki, ReFlex, Webas, Mega-Teck, Berserker, shio, ToulouZ, bbv...list can be continued.

Thanks for the most enjoyable time.  

Bliccer, 2010
bliccersmailbox@web.de

